[ad_1] Half-Life: Alyx Review – Supremely Polished, Surprisingly Familiar, Occasionally Awkward And Unshakably Essential VR Second chances. Not everyone gets one. And yet, in Half-Life: Alyx, Valve finds itself with an embarrassment of them. Forget …
PlayStation VR
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[ad_1] Meta is making audio spatialization on Quest more realistic by upgrading the HRTF model. Spatial audio works by using a Head-Related Transfer Function (HRTF), a mathematical function that calculates the filter to apply to …
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[ad_1] Drawing from the likes of Smash Bros. and other classics, Quantaar is a new multiplayer VR brawler that bites off more than it can chew. Launched onto App Lab for Quest earlier this month, …
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[ad_1] Among Us VR is adding the Polus Point map on July 27 with an open beta available before launch. Here’s how to check it out: Among Us VR players with the game purchased from …
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[ad_1] In this week’s episode of the Between Realities VR Podcast, Alex and Skeeva host Creative Director at LIV Productions, Demo Akuro. Demo explains how he manages to elevate the quality of gameplay footage for …
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[ad_1] Bait!, the free-to-play fishing game from Resolution Games, takes you to the Shipwreck Shores with a free update on Quest. Available now, this follows on from December’s Fishin’ Buddies update, which introduced multiplayer fishing …
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[ad_1] In this week’s episode of the Between Realities VR Podcast, Alex and Skeeva host Tribe Greywolf VR. Tribe talks about his unique approach to streaming and content creation. Other topics include finding and sharing …
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[ad_1] In a recent interview, Sony Interactive Entertainment president and CEO Jim Ryan confirmed there are “many more” PSVR 2 titles coming in 2023 and beyond. Speaking with Japanese publication Famitsu, Ryan discussed several topics, …
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[ad_1] Jaroslav Beck, co-founder of the studio behind Beat Saber, announced that he is stepping down from his full-time role as Music Director and studio head at Beat Games. After 6 wild years since we …
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[ad_1] A new report from Bloomberg’s Mark Gurman includes some interesting claims about the history of Apple’s head mounted displays development effort. Gurman’s report cites “people familiar with a development process that spread over seven …
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